Monday, June 29, 2020

Call out the Garrison

Following the battle in the last post, the Earl is busy organizing his troops for the campaign to retake Bridgeton.  Which means, time for me to paint up a bunch more troops.  Note to self, if you ever try to do something like this again, make sure you paint a LOT of units up first.

Unfortunately the painting motivation is lacking, so after a month, there hasn't been much progress.  Below is what I've managed to do to date.

First up, to address my shortfall in command figures, a new commander takes the field in his freshly oiled armor.

Next up, some additional firepower.  The Earl prefers the tried and true approach instead of that new fangled and expensive gunpowder stuff.

Here we have the Red Cowled Crossbow men. Figures are Old Glory (I think)

And the Blue Cowled Crossbow men. Figures are Old Glory (I think)

And as the Earl prefers the good old fashioned bash them in the head and slit their throat approach to settling disagreements, a unit of Swordsmen.  Figures are Black Tree Design.

And here they all are.  Looks like I need to expand the background a bit before the next round of photos.

Now I just need to paint another unit of Spearmen or two and a sword and buckler unit, maybe a Levy unit with various melee weapons, and the extra heavy knight unit and I'll be ready for the next installment.

So much lead, so little time.

Friday, May 29, 2020

Who Stole my Cheese?

Hello again.  I finally completed painting the few needed troops and found time to play out the first skirmish in my parallel world campaign.  Below are the highlights (or low lights?).

The Village of Bridgeton is the wealthiest village under the rule of the Earl D’Greer.  It’s wealth comes from it’s famous cheese factory, producer of the finest cheeses in the known lands.  Unfortunately for Bridgeton, it also sits along the Yellow Lilly Livered River, which forms the border between the lands of the Earl D’Greer and his arch nemesis Count William.  The two have been bitter enemies for over 30 years, with over 20 battles fought at and around Bridgeton.  

Bridgeton has the only reliable bridge over the (normally) impassible Yellow Lilly Livered River which forms the borders of our two antagonists.  The presence of the bridge, combined with the delicious cheese products, and not to mention considerable wealth they garner, has made the little village a focal point for decades.  Unfortunately for the citizens of Bridgeton, the Earl is much more interested in beverages of the strongly alcoholic type and other than ensuring that the large amount of taxes generated by the cheese factory are paid timely, he largely ignores it.  Due to its key importance in funding his beverage consumption, he has garrisoned a Medium Cavalry Unit and one unit of Medium Infantry there.  The Mayor and owner of the cheese factory, recognizing his peril has also hired a unit of mercenary arquebusiers and purchased an ancient medium cannon which he maintains to defend his factory, these represent the only gunpowder weapons available, as the Earl sees gunpowder as a ‘fad’ that won’t last, in addition to being far to expensive to invest in.  The village militia as well as a horse archer unit that can be raised by the surrounding farmers to supplement these forces.

As luck would have it, Count William has a hankering for a hefty hunk of cheese, not to mention a strongbox of gold.  And in an even greater stroke of luck, Count William’s scouts have found one of the rare fords created when the spring floods create a sandbar suitable for troops to use.  This battle won’t be the normal slugfest over the bridge.  The Count can already taste the cheese… and wine.  You can’t have cheese without wine, lots and lots of wine.  Now he just has to make it look like he’s trying to actually storm the bridge until the small flanking force arrives.  Count William silently thought to himself, “sure a lot of my troops may die needlessly, but it’s worth it for a cheese fix.  Now, where’s my flagon of wine?”

Meanwhile, in Bridgton, a young goatherd comes running into town breathlessly shouting “Mayor der Kase, Mayor der Kase, the enemy is marching on the town.  Not more than 2 miles from here, I could see them across the river”.

Mayor der Kase set down his tankard and turned to Captain Gouda E Nuff, “it looks like the Count is 2 months ahead of schedule this year.  Assembly your troops and defend the bridge.”

This will be the first time in over a decade that Count William has tried something other than a bum rush up the bridge.  Will the Earls forces be deployed as normal?  Will the flanking force arrive in time?  Is the cheese really as good as the Count remembers it being?  Let’s find out.

The rules used were Piquet's Hostile Realms by Peter Anderson.  Peter, I may have butchered a few of the rules in the process - sorry about that.

The pre-battle view from the attackers high ground perspective.  The stately cheese factory and squalid village seen on the horizon.

The first several initiatives were rather uneventful, with the defenders content to stay on their side of the river and wait for the targets to get closer.  The attacking Arquebus troops traded fire with the defending cross bow skirmishers closest the bridge.  The Arquebusiers scored one hit on the first volley, after that, the insults being hurled across the river by both sides were more effective than the shooting.

When the Count’s forces finally turned a move a card it was for two segments which allowed them to push skirmishers and the Pike unit across the bridge, which resulted in some ineffective fire taking place, with the Pike unit nicely screened by the skirmishers (unfortunately the skirmishers would be too stubborn to leave until they were down to 0 hits left, but the Pike men did look really good in their nicely dressed lines).  The last card turned in the attackers 2nd initiative was the Stratagem card, which had the 2 Medium Cavalry units appear on the defenders side of the river at the table edge.  

The first card turned in the next initiative by the defenders was light cavalry move, and the Whirling Mass Light Cavalry promptly parked itself at point blank range on the flank of the lead attacking cavalry and proceed to make pin cushions out of the  unit.  However, as skirmish fire, upon consulting the table, all it did was make the unit Unformed.  The next card was a missile reload, and the pesky farmers did the same thing again, resulting in a Disordered result this time.  The Disordered status would save a skirmish infantry unit from destruction soon.

If you click on the photo to enlarge you can just make out the cavalry action at the top of the photo.  Whirling Mass on the flank of the attacking cavalry and a nice juicy chicken indicating the Disordered status of the attackers. The Skirmishers at the bottom of the photo have one hit (rock) and are unloaded (that's supposed to be an arrow sitting in front of them in the river indicating unloaded status).  Two attacking units have crossed the bridge, and the rest of the attackers in the traffic jam behind the bridge.  Observant folks will notice the attackers  managed to pretty much screen their light guns on the hill top.

Close up of the Cavalry action.  

And close up of the infantry action on the defender side of the bridge.  The taunts were much more damaging than the missile fire.

Shortly thereafter the attacking forces turned a move one-command card, naturally the flanking cavalry were selected, and rolled up 2 move segments. This allowed the lead unit to move forward and contact the flank of the skirmish unit on the defenders left flank, who survived to rout away.  The other attacking medium cavalry unit did a left face and moved into contact with the horse archers, who evaded away.  
At this point the two attacking cavalry units started to cast their greedy eyes towards the village and Cheese Factory, but thought better of it and proceeded to satisfy their blood lust (I turned a Pillage and Loot card, but both units passed their test).
This was followed by a strange inaction on the defenders part, as if the shock of the stodgy old Count trying a new tactic was overwhelming the defenders ability to think (really bad/useless cards were being turned).  

On the attackers next move card their flanking cavalry prepared to roll up the defenders and clear the way for the Counts triumph entry into the village.  After a little more thought, they decided they liked the view from exactly where they were. (I rolled a 1 on a move card).  Meanwhile, the attackers main force surged forward a tremendous 1 move resulting in the Pikes shifting to their right and the first of the Counts Halberd units crossing the bridge.  This insult was too much, and the Medium guns on the hill by the cheese factory let loose with a might roar and a cloud of smoke.  When the smoke, dust, and body parts cleared, the Halberds had lost one stand.  

The defenders turned an Engines of War Reload card, readied the guns, and decided to wait for a closer target.  The Mercenary arquebus fired at the skirmish archers to their front, doing one stand of damage, and then promptly turned a missile reload card and contemplated their action.  While all of this fussy gunpowder stuff was taking place, the Royal Halberds greatly relieved that the flanking cavalry hadn’t moved on their last change, took advantage of their opportunity to move to cover the flanks of the mercenary arquebusiers and archers.
At the same time the mounted archers took the opportunity to move, appearing as if by magic on the flank of the Medium Cavalry unit they had been harassing, darkening the skies with their rain of arrows to… … no effect.
The mercenaries at this point were getting tired of trading ineffective fire with the skirmish archers to their front, so drawing swords, theyadvanced into them, forcing them to retire.  The archers behind them followed, loosing a volley of overhead fire into the Pike unit, which was followed by the mercenaries firing into the Pikes, combined resulting in a whopping 3 stand loss! And ended the defenders initiative.  (I think this should have routed them, but I couldn't find routing from fire in the rules, I could find it for melee, but fire)

View from the defenders perspective.  Note the continued ineffective fire on the right across the river.  

As the initiative passed to the attackers, their cavalry having had enough of the pesky horse archers and after rolling up 3 move segments for the cavalry command, turned to face them and advanced.  The horse archers evaded, but with their blood up, the Medium cavalry ran them down and destroyed them in detail  (They won the combat roll by 10).– I think that skirmish units only get to evade once which allowed the skirmishers to be contacted, I may have messed that rule up.  I know I messed up several other rules.  It’s been years since I last played Hostile Realms, and I kept getting confused with Field of Battle (2nd Edition) rules.
At the same time the second cavalry unit surged ahead two moves and contacted the flank of one of the defending skirmish crossbow units inflicting two stand losses and routing them.

At the same time, the attacking Pike unit, glared across the way to the mercenaries saying ‘I, have had, enough, of you!’ and surged forward into contact.  While at the same time the attacking Halberd unit moved into contact with the Spearman unit to their front. Two cards latter a Melee card appeared!!!  Resulting in the Pikeman with 3 wounds and all inflicting … no loses on either side (rolled tie), melee continues. But at least they can’t be shot at now.  The attacking Halberd unit inflicted a whopping 3 units to the spearman unit, routing them.

At the top of the photo the Plucky Pikemen charge the pesky Mercenaries.  While at the bottom, the Halberds and Spearmen go at it.

The view as seen by the circling Vultures.  

It was around this time that the defenders started to worry, especially since half of the attacking force had yet to cross the bridge.

The attacking cavalry was finally able to shake themselves out and face the correct way with one unit then contacting the flank of the remaining defending spear unit, inflicting 2 stands loss and routing the unit.  While the other unit moved to threaten the flank of the Mercenaries.  The Halberd unit sidestepped to position itself for an assault on the unloaded guns.  While the last Halberd unit crossed the bridge.  Ending the Attackers initiative.

The defending Spearmen start to stream to the rear

The defenders started their initiative with turning a Brilliant Leader Card.  Captain Gouda E. Nuff licked his lips and he bellowed, ‘load the guns’.  The attacking Halberds looked up the hill at the guns having second thoughts about being in the Point Blank - Gun range as they braced for the withering fire.  A thunderous boom, and thick cloud of smoke ensued… eventually clearing it revealed… no casualties to the Halberd unit!!  In their haste to savage the enemy the gunners must have failed to load any grapeshot.  (D12+5 on the guns and they couldn’t get a hit).  Looking over their shoulder at this abysmal example of martial prowess the Mercenary commander shook his head and shouted lets show these amateurs how it’s done.  Grabbing their swords the Mercenaries launched into the Pikemen, doing another stand loss.  With 4 stands lost, the Pike unit couldn’t take it any more and promptly routed, clogging up the bridge.

The next card turned by the defenders was a ‘engines of war reload’, would the results this time be as abysmal?  The attacking Halberd unit braced itself for the inevitable, with a loss of one stand to the medium guns, but standing firm.

In the attackers initiative, the Pillage and loot card was turned, with one of the flanking medium cavalry units having a direct line of sight to the cheese factory, the unit surged forward, it would reach the factory on the next move card, with no defending units in place to stop it.  Technically, at this point I guess the attacker had achieved their goal, but since I was more focused on rolling dice, I kept going.  

The defending Royal Halberd unit in the lower right is feeling a little unloved right now.

The defenders turned a crushing missilery card, the archers firing OHF into the Halberds inflicting 2 stands lost.  

On the attackers next move card, the flanking cavalry command won 3 move segments.  The Pillage and Looting unit contacted the factory and headed in to have a snack.  The other Cavalry unit, maneuvered with one segment, and slammed into the rear of the archer unit, inflicting a 3 stand loss and routing them.  On the main army move the Knights crossed the bridge and stared down the mercenary unit, not being able to reach them.  The Knights were also unformed in having to pass through the routing Pikemen.  While the Pikemen continued their run to the rear.

Mercenary sandwich anyone?  Routing archers in the upper left, that's the defending halberds behind and with their backs to the left most cavalry unit.

The attackers turn the Uncontrolled Charge card.  The Mercenary unit, sandwiched between the Knights to their front and Medium Cavalry to their rear, you can guess this outcome.  The Medium Cavalry slam into the rear of the mercenaries, causing 2 stands lost, the mercenaries rout, but are run down by the Knights.

Immediately after this the initiative passed to the defenders, who turned a brilliant leader card.  Captain Gouda E. Nuff watching all but one of his infantry units routing past him opted to attempt to protect the village from further destruction, and requested parley to discuss surrender terms.  Count William, being ever gracious, and worried his looters may eat all the cheese before he gets any, accepts.  

The defending Royal Medium Cavalry which didn’t move the whole battle, turns tail and runs off to inform the Earl of the outcome.  The Royal Halberds place their helmets on the top of their Halberds and surrendered in mass.  After being relieved of their armor, arms, and any gold they may have they are sent whimpering back to the Earl as well.

A short time later Count William was wolfing down a hefty hunk of cheese in the presence of Mayor der Kase and Captain Gouda E Nuff.  The cheese was even better than he remembered, and then a rare random thought smacked him between the eyes.  “Gentelemen, you put up a valiant defense, and I commend your efforts”, the count managed to get out between chewing.

“Get on with your terms” ground out the Mayor.  “My terms, why my dear Mayor, I don’t issue terms to my subjects.  I am officially annexing your lovely little town.  Welcome to the Middle Kingdom – oh, and I did I mention if you keep your town under control the taxes on your cheese will be 25% less that what the fat Earl was charging you, and if you don’t keep them under control, I’ll have your head on the top of Pike.  Now let us plan the defense of OUR village for the inevitable attack by the Earl once he sobers up enough to comprehend what has transpired”, replied the Count.

View at the end of the battle


That did turn out better than I thought it would when the Stratagem card for the flanking force turned up so quickly.  And I think the outcome sets up a nice narrative as the campaign progresses.

The defender had 3 units with no damage, the two royal units (medium cavalry and halberd) and the medium guns.  And everything else was routing or had already routed off the table/been destroyed.  The attacker had 1 unit routing, the attacking infantry was really chewed up, but the cavalry was intact.  The artillery was useless – probably due to bad deployment – I blame the Count for that.  The defenders had run out of morale chips and were paying the attacker back at this point.

Final thoughts
I didn’t use any of the fantasy stuff, as magic doesn’t exist in my world.  One big take away for me is that I need more command figures.  With the ‘Heroic Moment’ card, any unit with an attached hero (commander in my case) can treat the card as a wild card.  I may also start to use ‘heroes’ and their bonuses as/if the campaign progresses to help build the story line.  I also need to create QRS specific to the aspects of the rules I’m using – no spells, etc. so I spend less time reading the rule book.  While it’s been several years (maybe over 5? ) since I played the rules, I still enjoy them.  I have a few questions on things that I think I completely bollixed up that I’ll run by Peter later.  

Stay safe and roll dice.

So much lead, so little time

Tuesday, May 26, 2020

Is there no end to these Cossacks

Hello again.  I think I'm starting to suffer from painting burn out, or at least Cossack burnout.  Only one unit left on the painting table.  I keep glancing at the lead pile and thinking "Ohhh - shinny!  That would be a lot more fun to paint than the last Cossack unit".  So far, I manage to refocus myself by repeating the mantra in the voice of Red Leader of  "Stay on Target".

And, on with the Cossack show.  As with the others, these are Old Glory figures.

And here they are with natural lighting.

And I had just enough Transylvanian hand gunners left over for another skirmish unit.
These are Old Glory figures as well

In the last post I had commented about how the Revenge Miniature Bowmen seemed to be rather 'small'.  Below you can see them compared to the Old Glory Landsknecht arquebusiers. 
Who let the Hobbit's on the table?

The first skirmish in my parallel world campaign has taken place over the last week and a half, as time (and Czarina)  allowed, but more on that in a future post.  But below are two teasers.

View from the attacker artillery battery, with the cheese factory prominent on the hill top.

And the view from the defenders artillery battery.  Maybe we should have repaired the gun emplacement after the last battle?

Take care and stay safe.  
So much lead, so little time.

Friday, April 24, 2020

There Be Cossacks Here!

Greetings, I hope everyone is staying safe and making the best of your time under house arrest. 

I finally finished what I thought was my last unit of Cossacks.  As luck would have it while digging through the lead pile hoping I had 2 left over Hungarian Knights laying around I could use to make up a full unit, I stumbled across another pack of Cossacks with Bows and Lances.  Huzzah!!  So there should be one more Cossack post.  The only down side with these are the torso and legs are separate so you have to glue them together (I hate gluing figures together).  Once the recently discovered Cossacks are painted I should be good for the new campaign although I guess it is possible given my troop rosters I could still need more Cossacks than I have painted, but unlikely. (yes, I realize I just passed on a bit of intelligence to the other players).

This round of painting production is a little more eclectic; as I dug deeper into the lead pile, back to around the 2008 layer of lead I think.  It kind of makes you feel like an archeologist as you dig down deeper and deeper into the lead pile like going through the various layers of your purchasing history – mumbling to yourself ‘why the hell did I buy this crap’.

But enough with the words, on with the pictures – hopefully Blogger will actually show them.
After looking at the photos, I think I need another coat of matt varnish on these, as I recall when I did the magic wash I used straight Future Floor Wax instead of thinning it with water like I normally do.

First up, the brave warriors of the Czar.  These are Old Glory figures, and consist of left over odds and ends from other packs.

I still can't get Cossacks to stay focused for photos.  I'm sure it isn't anything to do with my photo skills - LOL

For the first little skirmish I have planned for my parallel world solo campaign I needed another unit of formed archers.  These are Revenge Miniatures figures.  It's the first time I've used any of these figures.  The sculpts seemed a little 'slight' in stature and had a very annoying amount of flash on them.  They did have a nice assortment of poses and painted up easily.

And now we unveil the 2008 layer of the lead pile.  FOW WWII American Engineer Platoon.  As I was painting these I couldn't believe that prior to 2009 all of my Napoleonic figures were 15mm.  Damn, 15mm is small.  Especially when you desperately need an eye exam and new glasses and you can't get them because everything is closed.  I also uncovered a couple of packs of the American Armored Recon Platoon.  
I couldn't get decent photos, at least not with my camera.

Combat Engineer Platoon consisting of 2 squads and Put HQ

3 Bazooka Teams

2 Heavy Machine Guns

That's it for now.  Stay safe.

So much lead, so little time.

Thursday, April 2, 2020

No Cossacks Today

The next unit of Cossacks is primed and ready to be painted.  But, I have a hankering for a solo game to sort of kick off my Otherwhere alternate history Renaissance-ish  campaign, (Sheesh - I really need to come up with a better name).  The first little skirmish will be loosely based on the ‘Raid on the Cheese Factory ’ scenario from the Hostile Realms Scenario book.  But before I can get to that point, I needed a couple more Halberd infantry units, and I wanted a ‘outdated’ looking artillery piece.  I still need to paint up one more unit of formed Archers, then I’m ready to try and roll some dice.  My hope is that if I can actually manage to get a game in, it may motivate me to finish the #$%$ map that has been languishing for months.

The first unit of Halberds.  These are Old Glory, I don’t recall the range, the figures have been laying around for at least 12 years, maybe longer.

 Sorry about the focus (or lack thereof) I miss the old SLR cameras

The Second unit of Halberds.  These are Black Tree Design, from their 100 Years War range.  
These fine fellows at least had the courtesy to stay mostly in focus

The Artillery unit.  This is from Old Glory as well.  I wanted something to convey a ruler/kingdom that wasn’t really into the whole gunpowder thing – it’s just a fad, it won’t last.   

And once you put them all together...

Now, that's the kind of force I want defending my cheese factory.

On a much more serious note, I hope the handful of folks that stop by these pages for my ramblings are all staying safe.  Think of social distancing as a golden opportunity to clean up the lead pile – or to order more lead. 
 I’ve been working remotely almost full time for over a year, only going into the office one or two days a month.  So from my perspective, other than grocery shopping being a bit of chore, and the restaurants all being closed, not much has changed in my routine.  I know for some this has been a major upheaval.

Mother Nature decided to remind us ‘up here’ that she still has a sense of humor.  Tuesday morning we had the below view out the kitchen window.
It would have been much prettier if it wasn't March 31st.

And finally, I am also happy to say that my neighbors, which are few and very far between, are practicing safe social distancing as can be seen in the shot below.  This neighbor stopped by, at a safe distance, Tuesday morning following the snow.

This has to be the biggest fox I’ve ever seen.  It’s hard to tell from the photo but he is easily as large as the Coyote’s we have running through the back yard. Not too bad for an iPhone photo given the distance and shooting through a window.  

Stay safe.

So much lead, so little time.

Monday, March 9, 2020

More Cossacks

Wow, two post in one month.  I must be ill or something.  I just have a quick post with a few pictures today (I don’t want to get carried away with this posting like a real blogger or something).  Crazy busy at work this month, hopefully next month I can get back to working on my long neglected Otherwhere Renaissance-ish Campaign.  I really need to finish that map.

As mentioned earlier in reviewing my unit rosters for our local Theater of War campaign I realized that I was woefully short of Cossacks.  So, into the lead pile I dove, and came up with another shinny bag of lead that has begging for paint for probably years,  

These are Old Glory Cossacks, with Firearms.  I figure these should work from basically the Renaissance to at least the Napoleonic period.  Being surly uncooperative Cossack types, they refused to stay in focus.  Figures.

And lastly, for something completely different a unit of formed Transylvanian Hand gunners to supplement my Hungarian Renaissance forces.  

I think the Cossack's attitude may have rubbed off on them, they don't seem to want to stay in focus either.

Hopefully the next post will be more in-depth and less rushed.

So much lead, so little time.

Monday, March 2, 2020

OFF TOPIC - Campaign Diplomacy

Sorry, this is a little off topic.

Well, our little Napoleonic ImagiNation campaign seems to have kicked off.  And of course, my peace loving (and rabbit obsessed) country of Fuddland has been the victim of foreign aggression.  For the entire sordid story you can follow this link  

A very sad tale.  Leave it to the S’Gottland scoundrels to cast their eyes towards our sheep.

In response to this hideous act, the Fuddland Foreign Minister, Grand Duke, I Canbe Bribedski, issued the following statement.

“The people of Fuddland are outraged by this blatant act of aggression perpetrated on our sovereign soil by the forces of  S’Gottland.  Clearly they were not expecting the ever-vigilant Cossack warriors of the Czar to blunt this invasion.   His Excellency the Czar of the all of the Fudds finds this recent rash of unprovoked violence by S’Gottland on her neighbors concerning.”   

Grand Duke Bribedski went on to state,  “I will be contacting my S’Gottland counterpart regarding financial compensation for the 73 Cossack arrows, and the 6 pine suppositories (lances) administered to the S’Gottland invaders while defending our territory. Additionally, once we have been compensated for the room and board cost  incurred by a certain S’Gottland officer who was detained while illegally crossing the border into Fuddland, we will be happy to discuss his eventual return to S’Gottland.”

On a more positive note, Fuddland announced that they will be opening an Embassy in Dahara.  The below is a painting showing the Ambassador and his escorts leaving the capital for their historic journey to Dahara.

In the lead are two companies of the Fuddland Diplomatic Guards, resplendent in their signature carrot plumes.  These stalwart fellows represent the finest of the Fuddland Guard/Grenadier corps.  Each member of the Diplomatic Guards is able to read and write, a rare skillset in Fuddland.  Additionally they have all been specially trained in ways to protect important personages.  While they all excel at planting bayonets in opponents chest, they also do double duty as embassy staff, cooks, clerks, etc.
Next in line we have the Ambassador and his aids, followed by a detachment from the Fuddland Guard Cossacks who will accompany the procession to the border with Dahara where Daharan forces can provide an escort, followed by the obligatory baggage train,  
And finally we have a disgraced dismounted Dragoon Regiment.  This Regiment is currently being punished for it’s abysmal performance  and failure to maintain the Fuddland standards for Cavalry in the last campaign season.  (seriously, they routed in every single game, usually upon first contact).  The Czar’s advisiors recommended that His Excellency reinstitute the age old Fuddland tradition of Decimation to make an example.  Fortunately for this unit, Czar Elmer is an enlightened ruler, and instead ordered that they be striped of their horses and forced to serve as Infantry for a six month period.  This unit will be leaving the procession before reaching the Dahara border as they return to their barracks and are reunited with their mounts in time for the next campaign season.  For their sake, I hope they have learned their lesson.

We now return to our regularly scheduled foolishness.

So much lead, so little time.

Wednesday, February 12, 2020


Wow, it’s been a while.  So, it’s a New Year and I seem to have developed an uncharacteristic streak of painting motivation.  While it’s not much to brag about, given my abysmal painting productions last year, it’s still a major win.

But, enough talk, on with the photos.

First up, some generic French Infantry in great coats.  This is the first of 4 planned battalions that will make up part of Compan’s Corps in the 1812 invasion of Russia.
Being Cheeky Frenchmen, they refused to stay in focus for the photos – actually probably for the best, it’s been so long since I painted something it’s like learning how to paint all over again.  The figures are Old Glory.

Next up, one of those troop types you can have too many of (If  you’re a Russian Napoleonic player).  In putting together my troop roster for our local campaign ( ) I realized I needed a lot more Cossack units. 
For the campaign we’re using Theatre of War, a Piquet Campaign System by Brent Oman for the strategic stuff.  While I’m probably woefully understating how it works, as I’ve never used it before, basically you have a fixed Roster of units that you randomly ‘draw’ units from for each battle.  In looking over my troop roster, it occurred to me that it’s entirely possible I could field a formation comprised of nothing but Cossacks and Artillery, so more Cossacks are called for.
These troops will also see duty with my ImagiNation ‘Otherwhere’ campaign if I ever finish the #$%^ map. 
The figures are old Glory, armed with Sabre and Pistol, and if you look closely a couple of bows as well.

Interesting I just noticed the color difference in the walls

And here we have some RalPartha Crossbowmen based as skirmishers.  These fine fellows are slight in stature compared to the more ‘modern’ sculpts, but the price was right at Historicon many years ago.  They will  see double duty with my Renaissance armies as well as with the ImagiNation ‘Otherwhere’ campaign.

And finally, one of those units you paint just because you want to, not because you expect to ever use it, a unit for ‘In Her Majesty’s Name’.  Below you see one of the evil minion of the vile Dr. Loveless, one of his electric powered Dastardly Armored Lightning Equipped Killers, or DALEK.  

He would be electric powered, similar to the Electrro-Trike in the rule book, but of course with heavy armor, his own Arc Generator, an Arc Cannon, and a loudspeaker that allows the size challenged operator housed inside the infernal contraption to blare out ‘EX-TER-MIN-ATE, EX-TER-MIN-ATE, EX-TEERRRRRR-MIN-ATE!!  

I’m still not happy with how the wheels turned out, and I see they need a little touch up on the paint job as well.  I went with the old west Stage Coach approach of smaller wheels in front and larger wheels in back, (I knew all that left over 15mm Napoleonic artillery would come in handy).  I also thought the wooden wheels helped set the whole tone, (once I clean up the paint job).   The Figure is the Black Tree Design Engineer, although I did find a box of FASA Dalek’s (probably from the 1980’s) as well when I was going through my ‘classic’ Dr. Who lead pile.

Hopefully the painting motivation will last, I have at least 2 more Cossack units I need to paint.

So much lead, so little time.