Tuesday, July 5, 2022

Eurica goes Hot

 Eastern Wilhelmsland 3 Kilometers from the border with Rubishlandia.

 

The Wilhelmsland high command was in complete disarray.  Within the last month they had Border incursions from both of their Soviet puppet state neighbors.  While they were confident, they could win a single front war, the prospect of potentially facing a 2 front war had thrown all of their plans out.  Units in the field were getting conflicting deployment orders up until 2 days ago when high command finally calmed down.

 

6 hours ago the United States ambassador had provided the Willhelmsland Defense Minister with satellite imagery showing the Rubishlandian military massing along the border.  A Platoon of Scorpions from C Troop along with a Platoon of Scimitars from A Troop of the Wilhelmsland Reconnaissance Battalion had been deployed for observation along the most likely route of attack should the Rubishlandian’s decide to advance.

 

The Wilhelmsland 2nd Brigade (M60A3) had been ordered to deploy from their forward cantonment area to positions within 8 Km of the Border.  The 3rd Brigade (M60A1) was placed on standby as a reserve force while the 1st Brigade (M60A3), currently stationed along the norther border with Gardenstan, was being loaded onto rail cars for transport to the Eastern Border.  This left only 4th Brigade along the border with Gardenstan, but the recently called up Reserve units were being deployed to that border as quickly as possible.  Huey gunships were being deployed forward to the Eastern border to serve as a ready reaction force as was the one squadron of F-4 Phantoms.

 

******************

Yes, I know the Rubishlandian’s aren’t employing precise Soviet Doctrine/formations.  This is how they interpret them, and to be honest after 30+ years, I don’t exactly recall all the details of the deployment of a Soviet MRR in the attack either.  I know, sacrilege for a Cavalry Officer to admit that. And I apologize that you’ll have to imagine the trees, I’m still short of terrain for this scale.

 

****************

 

View of the battlefield.  The terrain pieces with the brown centers mark the woods.  Scimitar platoon on the central hill, Scorpion platoon in the left woods.


2nd Lt. Weber had his Scimitar platoon deployed on the reverse slope of a hill in the expected line of advance. He knew that approximately 1,500 meters to his left Lt. Koch had his platoon of Scorpions deployed in the tree line.   Weber was hoping for some payback as he had lost several friends in the Rubishlandia attack the week prior. While his main role was to report movement and strength, he was certain he could take out the Recon element that would be preceding the main advance.  He only hoped that the Tank Battalion he was told was in support would arrive before the Advance Guard and especially before the main body of the attackers did.     

 

About 80 minutes after pulling into position Lt. Weber got his wish, as 2 BRDM-2 and one PT-76 platoons came into view advancing right along the route that intel had predicted as Weber dutifully called in the contact report.  Both Weber and Koch’s platoons were stationary and in cover, it would be sometime yet before the attackers would be able to spot them.

 

View from the Rubishlandia side as their recon element of the MRR finally appears. As they are in the open and moving, and within 70", they are automatically spotted by the defending Wilhlemsland troops.  The Wilhelmland troops are in cover and stationary, if they stay that way the attackers will need to get within 10" (1,000 meters) to spot them.

The 2 Wilhelmsland Lieutenants patiently waited for the invaders to close the distance, coordinating the fires.  The Scimitar Platoon scored 2 hits and rolled 1’6’ on their subsequent penetration roll, destroying 1 platoon of BRDM’s.  The Scorpion, firing at extreme range only managed to get 1 hit, but rolled 2 ‘6’ on their penetration roll, destroying the remaining BRDM platoon.  


The seam where the two tables meet really shows in this photo.  I'll need to do something about that at some point.

The PT-76 unit remaining had no real good choices on where to go, so they floored the accelerator and tried to get behind their opponents.  It almost worked, the Scorpion Platoon failed to hit, but the Scimitar Platoon scored 2 hits, and rolled 2 ‘6’ in the penetration roll, destroying the unit of PT-76.


And then there were none. I could have had the PT-76 unit fire, but doing so would have reduced its movement by 1/2. Had it survived, the  Scorpion wouldn't have been able to target it next turn (the woods would have been intervening.  When the Scorpion unit missed, it looked like I had made the right decision, then the Scimitar opened up and it was all over.

With the Recon element of the MRR destroyed, and all of the reports called in to higher headquarters the two Lieutenants prepared for the expected next wave of the MRR Advance Guard.  If the Rubishlanders were following doctrine, they had about 15 minutes to get their crews ready.  Lt. Weber looked over his shoulder again, wondering where the promised Tank Battalion was that was supposed to be supporting him.
*******

Lt. Weber wasn’t the only one wondering where the Tank support was.  Oberst Richter, Commander of the 2nd Brigade was livid.  The vein in his neck was pulsing and glowing an almost cherry red.  In the last 45 minutes he had threatened to fire one battalion commander and was pretty sure that he had made a battalion executive officer pee in his pants.  “I swear I’ll personally shoot every one of you sons of bitches for treason if you don’t’ pull your heads out of your asses and get your commands deployed NOW!  We are at WAR, what part of that don’t you dummkopfs understand? You have 30 minutes or heads start to roll.”

 

As the Battalion officers filed out Oberstleutant Kirk, the 2nd Brigade Executive Officer raised one eyebrow as he looked at Richter.  “I know Kirk, I was a bit over the top.  But if they don’t stop treating this like a peacetime maneuver good people will die”.  Kirk just nodded his head and smiled at his long time friend.

 

5 minutes later Oberst Richter was on the radio with Lieutenants Weber and Koch, “Men, I want to congratulate on an outstanding job so far.  We’ve encountered some unexpected delays in deploying the Tank Battalions.  Therefore, I’m ordering you to withdraw IF the Tanks aren’t there and the Advance Guard is too strong for you take on alone.  Don’t pull a Kurtz, I need you and your men alive and able to fight.  Richter out.”

 

The two Lieutenants where back on the radio frequency they shared and Koch said, “Did the old man just say don’t pull a Kurtz?  That sucks, loose half your command, get cashiered out of the service, and become an example of what not to do.”

*******
21 minutes later the lead vehicle of the Advance Guard of the Rubishland MRR came into view.  

Lt. Weber watched the Rubishlandian Advanced Guard approach, sending a continuous string of reports back to command.  At a distance of 2½ Kilometers from the destroyed reconnaissance elements they deployed from column formation into Line with a company of T-72s in the lead followed by a company of BMP1’s.  The Anti-Tank element appeared to be heading towards the nearest hill, no doubt seeking cover for an overwatch position.  “Blast it Richter, where are those tanks,” mumbled Weber.  It was about that time he heard a report of Rubishlandian Recon units spotted 50 kilometers to his North and 35 kilometers to his South.  ‘What the hell’ he thought, and then put those thoughts aside as he frantically tried to call in an artillery fire mission.  

 

Weber’s radio crackled as he recognized the call sign of the commander of the 2nd Battalion, 2nd Brigade, Oberstleutant Becker.  “Son, I have a smoke barrage on the way, I highly suggest you use it to unass the A.O., we’ll take over from here, Becker out.”

 

The Bridgade 155mm artillery hit their mark.  The smoke screen blocks Webber from the view of the T72's and BMP's.  The AT BRDM's will be able to spot him as he moves across the open plain, but as they moved their full move they can't fire. Lt. Koch in the Heavy Woods is out of spotting range and won't be detected as he pulls back through the woods.

2nd Tank Battalion, 2nd Brigade accompanied by the Brigade Mortar Platoon finally makes it onto the table


The Rubishlandian Advance Guard continued straight ahead into the smoke screen.  One of the BRDM's took up an overwatch position on the reverse slope of the hill at the top right of the photo, while the other used their full move heading for the light woods Lt. Weber is now hiding behind.  
Lt. Koch made it to the other side of the heavy woods.  At the lower right you can see the tanks of 2nd Bn advancing behind a hill and more light woods.

Oberstleutant Becker ordered another smoke barrage, his intent to keep walking the smoke fires forward of the Advance Guard until his Battalion was in position.  As the call of “Shot over” came across the radio he anxiously scanned the battle field, and then began swearing profusely as he could see the smoke rounds impacting a full 1,000 meters to the East  (behind) of where they had called for.  

Undeterred Lt. Weber and Koch continued their mad dash to the West, trying to keep whatever cover they could find between them and the Rubishlandian Advance Guard.  In Weber’s case that almost caused a friendly fire incident as he rounded the end of the light woods and came face to face with tanks for Company A.  Becker’s Tank Companies began to deploy and take up their assigned firing positions.

 

The Rubishlandian Advanced Guard continued advancing clearing the misplaced smoke screen and catching their first glimpse of the Wilhelmsland tanks in the distance.  The Advanced Guard Commander was getting extremely annoyed by the failure of the BM-21 battery to acknowledge his request.





Becker realized that the botched smoke fire mission had allowed Company C to be spotted and they would not be able to get into position unobserved. He briefly considered having them turn around but decided they should keep moving.  If nothing else, they would be drawing the attention of the Advance Guard away from the rest of his Battalion, a cold but necessary consideration in war.  “Sir, the Brigade Artillery is redeploying, but the Mortars attached to us are available,” announced his artillery officer.  Becker just glared at the man and said “get me smoke there” as he pointed to his map.


The Mortar Platoon is on target, but they couldn't make a big enough smoke screen to keep Charlie Company (top of photo) from being observed by the advance Guard.  The Wilhlemsland tanks of Delta Company are also now visible (to the left of the light woods).  The Rubishlandia Advance Guard continues forward, while their anti-tank element has one vehicle in the same light woods that Delta Company is supposed to take up positions in.  The remaining Anti-tank BRDM is moving towards the woods.
 

Becker finally decided on what to do with Charlie Company and ordered them to swing to their right and close with the Advance Guard.  Delta Company continued forward towards the woods changing to an Echelon left formation, (still unaware that the enemy was already in the woods).   Apparently the promised Artillery support was still relocating as none of the promised 155mm howitzers were available ( I rolled a 1 on the availability chart).  He then ordered the Mortar platoon to drop HE rounds on the Advance Guard, which had no effect.  Alpha and Bravo company had still not been spotted.

 

Both Rubishland AT units now had a Line of Sight to the tanks of Charlie company.   The BRDM-2 unit in the woods fired and… missed (I rolled a 1).  The other unit used ½ of its move to get to the edge of the woods and take up an overwatch position.

The tanks of the Advanced Guard continued on towards Charlie Company while the BMP’s launched missiles at Delta Company.  They score 1 flank hit on the lead M-60A3 and roll 3 dice (difference between the missile penetration rating and the M60 flank armor, one of which is a ‘6’ which destroys the lead platoon.

Scene at the end of the turn.  White smoke behind vehicles indicates that they fired a missile.  Burning M60A3 can be seen at the far left of the photo.

The Wihelmsland Artillery had finally competed their relocation and Becker called in a fire on the BMPs in an attempt to get those nasty missiles out of action.  Unfortuantley, the rounds impacted 1,000 meters to the North, hammering one of the previously destroyed Recon BRDMs.  

Charlie Company engaged Tanks of the advance Guard, destroying 2 of the platoons, the remaining platoon was hit twice and failed it’s quality check, eliminating it, (if I was tracking victory points this unit would only count half it’s value).  Delta Company moved into the light woods and due to the reduced visibility is still unaware of the anti-tank platoon also in the woods.  The lead tank was in position to see the flanks of the BMP’s and opened fire on the closest BMP platoon, getting two hits, forcing a quality check which the platoon easily passed.  The rest of the Battalion remained in overwatch.

 

The Rubishlandian BMP commander was in a panic, this was NOT the way his Soviet Advisor had said things would go.  He ordered his company to advance and fire at the Capitalist Tanks to his front, hoping the hill to his left would provide some cover from the flanking tank.  Destroying one platoon of M-60A3’s, forcing the other two to take quality checks which they passed.

(It was around this time that I figured out I had misread the overwatch rules/order in which it occurs – oops!  No harm no foul since no one has been in range for overwatch yet.  I’m sure there are other rules I’m getting wrong too – but hopefully I’m consistently wrong).

At the top you can see the destroyed M-60A3 platoon.  In the center the Destroyed Rubishlandian Advance Guard Tank Company.

Becker again calls in artillery fire on the BMPs which lands on target suppressing two of the three platoons.

Now is when the Rubishlandian Overwatch fire should occur.  The Rubishlandian AT unit in the woods has a dilemma, they went into the woods with the intention of firing out of them, not fighting in them.  The rules don’t say you can’t fire a missile in woods, but… sounds sketchy, plus line-of-sight is only 2” in the woods (if I read that correctly), and the missile has a minimum range of 5”.  But, the tank platoon fired, so they know they’re there, do they withdraw or fire on the tanks of Charlie Company???  Their last orders were to occupy the woods and provide overwatch, so that’s what they’ll do.  They fire and hits, failing to destroy the unit but forcing the tank platoon to take. Quality Check which it fails, removing it from play.  

As the Wilhelmsland turn continues the remaining platoon in Charlie Company charges forward and will fire at the BMPs at the end of its move scoring three hits, failing to do any damage.  Bravo Company in the Woods opens up on the anti-tank unit in the woods opposite them, revealing their position, but destroying the BRDM-AT.  Delta Company makes minor position adjustments and fires at the flank of the BMPs, and both miss.

Battlefield at the end of the Wilhelmsland turn.  The blast markers by the BMP in the center were the aiming points for the artillery, the black markers indicate suppressed BMPs.


In the Rubishlandian turn the rest of the MRR begins to arrive on table, and the Rubishlandian artillery finally responded to the frantic radio calls as missiles began to impact the woods that Bravo company is occupying with no effect.  The BMPs of the Advance Guard move forward, placing the small hill between them and Delta Company and engage the just exposed tanks of Bravo Company, (Alpha Company opted not to fire instead keeping their position hidden), and destroyed on platoon.  The remaining BRDM-AT Platoon began to work its way around the light woods trying to flank the enemy.

End of the Rubishlandian turn as the MRR surges into the battle.  Tank Battalion (minus) in the lead, with a BMP Bn in Company line following.  The BMP Battalion (minus) echeloned on each side and another BMP Battalion yet to come on board, plus a few other units.  Becker better hope for sone reinforcements soon.  Ignore the dice, they don't mean anything other than I forgot to move them - my bad

Becker’s eyes nearly popped out of his head when he saw the MRR come into view.  At least know, they knew where the main Rubishland thrust was, the other incursions must just be diversions.  He called in the report to Brigade Headquarters and said a silent prayer that they could get reinforcements in time.  His battered Battalion wasn’t in any shape to take on a fresh Motorized Rifle Regiment.

Setting his concerns aside he ordered an artillery strike on the lead elements of the MRR and a Mortar strike on the remnants of the Advance Guard.  Becker watched with satisfaction as the Mortars hit their mark suppressing two of the BMP’s.   Just as he was turning his attention to the main body his world erupted in a nightmare of noise and flashes of light as the 155mm howitzer strike landed on his location, before he lost consciousness the last thing Becker felt was his tank being thrown onto its side and at least one rib breaking as he was slammed into the side of the commanders Cupola.    I rolled a ‘1’ for accuracy, which sent me to the Area Fire Problems Table, which I rolled equally bad on, which sent me to the SNAFU table, which gave me the “Observer gave own coordinates.  Place barrage on observing stand…”, which ultimately required a Quality Check, which the spotting unit failed, being taken out of play.  

Fortunately, the Company Commanders had their orders.

The remaining Platoon in Charlie Company advanced firing on the Advance Guard BMP’s, destroying one platoon.  One Platoon of Delta Company had a valid line of sight to the Advance Guard and fired as well destroying one.  And one platoon of Bravo Company fired, destroying the last of the Advanced Guard BMPs.

On the Rubishlandian side, more artillery was called on Bravo Company, resulting in no effect.  The remaining AT unit of the Advanced Guard continued lurking around the light woods as the main body of the MRR continued to advance.

 

View at the end of the turn.  Back in the day I don't recall being that imtimidated by a MRR, but then we were expecting BTRs and mostly T55s.  I doubt the Rubishlandian formation is completely accurate, but I'm ok with that. 


Major Franz, the Battalion Executive Officer had taken command and was ripping the artillery officer a new one as he saw the unconscious form of Becker being removed from his tank.  “I need steel on target there,” he said pointing to his map,  “and if you f up again I’ll shoot your sorry ass.”  Franz had just received word a moment ago that a Company of M60A1’s from 3rd Brigade  had arrived at his location soon and he was expecting a company of Marder’s from 2nd Bde to arrive soon as well.

Franz ordered both the Mortars and Artillery to fire on the lead BMP battalion of the main body.  The Mortars landed on target suppressing 4 BMP’s.  The 155mm guns were on target as well, suppressing the remaining vehicles of the Battalion. Suppressed armored vehicles have the movement and shooting reduced until their next turn.

The remaining platoon of Charlie Company headed for the safety of a nearby hill, in the general vicinity that the tanks for 3rd Bde were arriving.  Delta Company did a minor position adjustment. Now came the nerve wracking wait for the main body to come within gun range.

 

The Rubishlandia commander called down 3 batteries of BM21 fire onto the lone target he could see, the remaining platoon from Charlie company.  They all landed spot on target, blanketing the helpless platoon who was running as fast as their cumbersome M60’s could go.  As they were enveloped by High Explosive detonations the Rubishlandian commander smiled until the smoke cleared and he saw the platoon still there.  Fenders and sponson boxes were missing on some tanks, others had their bustle racks blown off, they were suppressed for the moment, but still in the fight.

The main body continued its advance having a general idea where the Wilhelsmland tanks hand gone to ground, but not being able to spot any yet.  As a precaution the company screening the right flank was ordered to go around the far side of the hill/woods near it.


Scene from the Rubishlandian side.  The Black beads indicate suppressed.

Franz ordered the artillery to hammer the lead BMP battalion again, resulting in 7 suppressed BMP platoons with 3 of them forced to take quality checks, all of which failed, removing those units from play.  The remaining platoon of Cahrlie company continued it’s made dash towards the cover of the hill.  Delta Company opened fire on the flanks of the T-72’s, destroying 2 platoons of T-72s.  The reinforcing Company of M-60-A1’s from 3rdBrigade advanced towards the cover of the hills.  No other units were within range and were in overwatch waiting for the Rubishlandian’s to advance.

Scene at the end of the Wilhelmsland turn, the first battalion of BMP's has been thinned a little


The Rubishlandian commander called in a BM-21 strike on the tanks of Delta Company you had just fired, suppressing both.  The BMP company screening the Rubvishlandian left flank fired at Delta Company.  As Delta company was in the far side of the woods I ruled they could only see the forward most tank, so it gets all the attention.  The BMP’s score 1 hit with their Sagger Missiles.  But, since Delta Company is in the woods and was hit by a missile, they get a terrain saving throw, which the pass, no effect.  The BMP company screening the right flank continues on around the hill, having just enough movement to clear and have a line of sight on the remains of Charlie company, but since they used their full movement they can not fire this turn.  The T-72’s swing left and assault towards Charlie Company, firing and scoring a total of 3 hits (both Wilhelmsland platoons failed their terrain save), and when the firing was done Delta Company disappeared in a ball of toxic gas.  While the two remaining BMP companies continued to advance as the remaining anti tank unit continued to slowly work its way around the woods.

End of the Rubishlandian turn.  The BMP's on the left flank have fired and missed.  The remaining tanks have assaulted Delta Company in the woods and wiped them out.  The center  of the battle field is starting to get clogged up with destroyed units.


Franz again called down Mortar and Artillery fire on the led BMP battalion, but only managed to suppress 2 platoons this time.  Franz also has air assets available this turn, a flight of F-4 Phantoms loaded with cluster bombs, which target the T-72’s with heavy cluster bombs, hitting 3 of the 4 remaining platoons, resulting in two platoons failing their quality checks.  As Franz was radioing the pilots his appreciation they replied, “thought you might want to know, you have a Rubishlandian tank battalion about 4 kilometers from your position.”

The tanks of 3rd Bde tucked themselves behind the hill.  While the remains of Charlie Company took up a hull down position and opened fire on the BMPs. flanking the hill to their front.  What little else remained of 2ndBattalion opted to remain in overwatch, and prayed for more reinforcements.

 

Air power finally makes an appearance.  In the background are the destroyed remains of the Advance Guard.


The Rubishlandian commander was livid, his request for artillery support had not been acknowledged (I rolled ‘poorly’ on the Availability table).  The BMP company screening the right flank opened up on the lone surviving tank of Charlie Company, getting one hit, but Charlie Company made its terrain save.  The remaining tanks tried to shake themselves back into some semblance of a line formation and unwittingly put themselves in range of the remaining Wilhelmsland tanks, who happily opened fire, destroying both of the remaining Rubishlandian tanks.  The BMP company of the left flank came on line and fired at Bravo Company in the light woods, and they all miss.  The lead BMP company moved into live formation and launched their Saggers at Alpha and Bravo Company, scoring 2 hits, but the tanks made their terrain save for being in woods.  The trailing BMP Battalion continued to move forward.  The surviving anti-tank unit moves to the edge of the woods and fires at Bravo Company and misses.

 

Scene at the end of the turn.


Franz ordered the Mortars to fire at the left flanking BMP Company and the Howitzer to fire on the 2nd BMP battalion which was still nicely packed together, resulting in 1 failed quality check and several platoons being suppressed.  

The reinforcing company from 3rd Brigade assume hull down positions and open fire on the Rubishlandian Right flank BMPs as does the remaining platoon of Charlie company, Charlie Company get's a hit, but every one of the M-60A1's from 3rd Brigade misses (they must not have properly zeroed the "Crazy L's" in their coincidence rangefinders).  The rest of the Battalion is on overwatch.


The Rubishlandian Commander again failed to obtain any artillery assets.  The BMP Company on the right flight come on line and fire at the tank company from 3rd Brigade, and cause no effect.  The Anti-tank section fires at Bravo Company, and misses.  The BMP company on the left flank fires at Bravo Company, getting one hit but failing to cause any damage.   The lead BMP company advances through the Valley of Death and fires on Alpha and Bravo company, getting one hit, but the M-60 platoon makes its saving throw. The remaining BMP platoon moves forward as Alpha and Bravo Company take overwatch fire at the BMPs, destroying 2 and causing 1 to fail a quality check.

View at the end of the turn.  Ignore the blast markers, I forgot to remove them before I took the photo.  They indicate the target coordinates for the artillery strike.  At this point in game terms it's been a little over 2 hours since the 2nd Brigade, 2nd tank Battalion took over the action from the Recon units.  

Franz failed to obtain and air support but had priority fire for every Wilhelmsland tube that could reach his location.  When the dust setteled they had managed to suppress some of the remining BMP’s, but all remained functional.  "That was disappointing" he muttered.

 

The Marder Company arrives and heads to the woods intending to dismount their infantry.  The reinforcing company of M-60A1’s from 3rd Brigade fires at the lead BMP’s, as does the remaining Platoon from Charlie Company, causing 2 quality checks one of which is passed and one failed. The remaining tranks fire at the 3 lead BMPs, destroying one, and causing the remining 2 to take quality checks, one of which passed and one failed.  

 

In the Rubishlandian turn the T-72 Tank Regiment arrived on the table.  The Artillery strike suppressed the 3rdBrigade and Charlie company tanks.  The remaining lead BMP did a tactical withdrawal to the cover of the woods having witnessed the rest of it's battalion being eliminated.  The remaining Battalion of BMPs deployed and prepared to assault Alpha and Bravo Company.  The BMP company on the left flank moved forward slightly and fired missiles at Bravo Company, destroying one platoon.  The BMPs on the right flank fire at the 3rd Brigade tanks, forcing one quality check which was passed.  The remaining anti-tank unit took a shot at the lone surviving Bravo Company platoon, forcing a quality check which was passed.  The Tank Regiment continued to roll forward.

Scene from the attackers side.

close up of the valley of death.


Oberst Richter was closely following the situation, trying to move the rest of his command forward by force of will.  But it wasn’t going to work… the initial deployment had occurred to slowly.  Out of the 12 tank platoon that 2nd Battalion, 2nd Brigade had started with they had 4 left in the fight.  And the Rubishlandian’s now had a fresh Tank Regiment nearing engagement range.  While he hated it with every fiber of his body, he ordered his forward forces to withdraw and rally  20 kilometers to the rear.  The Rally point was a flat plain, with a few small woods.  He already had one battalion of Infantry digging in positions in those woods.  The Brigade engineers were digging fighting positions for his tanks.  He expected the Rubishlandian’s to take at least 30 minutes and hoped they’d take an hour to reorganize themselves.  

But they had to stop this advance.  There would be no withdrawal from the next battle.  


******

Well, that was interesting.  But it was a good run through of the rules, I realized a few things I’d been doing wrong.  I need to check the rules in more detail, I’m not sure I did the airstrikes at the correct sequence.  In order to facilitate the above narrative, some events were not necessarily recounted in the way they played out on the table.  I actually misread the table that caused the artillery friendly fire result, but I think it added t the narrative.

The BMP’s (which I never took that serious back in the day) were surprisingly effective.  Although I would not want to be the poor Private that had to crawl out of the turret and reload the Missile launcher in the middle of combat (If I recall correctly that’s how the missile over the gun tube was reloaded).  

 

Rubishlandia needs to beg for some anti-air assets from their Soviet masters. Wilhelmsland needs to get their command and control worked out.  I need to buy some trees and more ‘small scale’ rivers.

 

All in all, it felt like it played well.  I don’t have any idea how long it took, as I played this out 1 – 3 turns an evening over the course of a week.    

 

Look for a proper open terrain tank battle coming soon.   Will Wilhelmsland be able to thwart their Communist neighbors?  Or will Rubishlandia soon have access to those decadent Capitalist luxuries like reliable electricity, proper dental care, and sliced bread?  Only the dice know.

 

I hope everyone had a great 4th of July.

 

So much lead, so little time.  



5 comments:

  1. Great report. Amazing what has happened since last week!!

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  2. Maybe some range finding radars are in order for counter battery. My email's snarled, more later.

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  3. Great report, even if very much not one of my eras! I probably missed it somewhere, but what rules are you using?

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  4. Thank you Peter. I'm using Fist Full of TOWS 3. I've been happy with them so far and they play pretty quick.

    ReplyDelete