Sunday, March 20, 2011

COLD WARS 2011

Last weekend the Chief of Staff (my patient wife) and I made the trek to Lancaster, PA for the Cold Wars gaming convention. As she does most years, she dropped me off at the Lancaster Host early Friday morning and then she took command of a detachment of Credit Cards with a Checkbook in support and conducted a Reconnaissance in Force of the Antique shops and Outlet Malls. Based on the amount of items in the car trunk and back seat her reconnaissance contributed considerably to the local economy.


For me the main event was Friday nights Cloudships of Mars game, put on by David Kasper. The game was a blast. I may need to the move the 'Space 1889 campaign' up on the projects to do.
Below are some photos.  As always, click, on the photo's for larger views.

Opening stages of the battle from the British point of view



Opening stages from the Martian side



Getting hectic  Note the flying Martian 'boarding party' on the flat stand


Near the end


End of the game


I always try to play in at least one of Phil Viverito's Ancient games, but wasn't able to this year. Phil puts on fantastic looking games, and has a fantastic sense of humor.  I prefer Piquet's Archon, by Eric Burgess over Phil's Classical Hack rules. One of the things I like about Classical Hack is that rolling a "1" is a good thing.  Below are some photos of Phil's table for Alesia. I wish I could make terrain like this.












 
Until my next post, may your dice roll high.

Thursday, January 20, 2011

2010 Production Totals

It’s a little late but it’s time for the obligatory year in review. As I stated in my first post this Blog was originally started to keep me motivated and provide a way to track my painting progress for our 2012 Historicon project. So, here we go.


2010 was a fairly good year painting wise for me, given that I’m a very slow painter and my painting time is limited to a couple of hours each weekend. In 2010 I managed to complete 252 Infantry figures, 40 Cavalry figures and 27 Gunners (all Front Rank Napoleolnics). All of these were Russian with the exception of 1 French Horse Battery (6 gunners) and 1 Duchy of Warsaw line unit (16 figures). I must admit to being pleased with my ability to stay focused on Napoleonics. I also painted a couple of dozen chickens (to be used for out-of-command markers) and a Guillotine.

In the non-historical arena I also painted a couple of Klingon Warships from the 1980’s I found lurking at the bottom of a lead pile. I blame the excellent “The Lost Fleet” series by Jack Campbell (a.k.a. John G. Hemry) for re-igniting my space combat bug.

But enough of words, eye candy is what everyone wants.  All Infantry, Cavalry and Artillery figures are Front Rank.  The Guillotine is from Black Tree Designs, and the Klingon figures are Amarillo Design Bureau.

As always, click on the below photos to see larger versions.

First up the 12th and 13th Brigade (Dragoons) of Generalmajor Sievers 4th Cavalry Corps. Looks like I need to get around to adding the last two flags to truly finish this up


Next up is the Lithuanian Uhlan Regiment.  I'm building my Uhlan and Hussar Regiments at double strenght (8 stands) to reflect the larger orginzation of these units in Russian service.

Below is Brigade Tuchkov III, of the 3rd Division

Brigade Voeikov of the 3rd Division.  I need to replace the flags of the Seleguinsk Regiment - the 2 units on the right, I had a small issue that caused the white fuzzy look on them

And to finish out the 3rd Division, the Jagers of Brigade Chakoffsk

A Horse Battery


A Heavy Foot Battery - I use the local convention of 4 figures to a stand for Heavy artillery

Close up of some Moscow Opolochenie. Unfortunately the enlarged photos show all the painting errors.



And some Klingon's.  Even my non-Russian painting ended up being green.


Sunday, January 9, 2011

The Battle of Jamesway Junction

Finally a battle report! The battle of Jamesway Junction was generated as a result of our ongoing imaginary 1809 campaign. The battle was fought between myself commanding the Fuddland forces and Peter Anderson serving as the proxy commander for the forces of Gulderland. This was a very small action that involved forces from both sides trying to reinforce the larger formations.


The following battle report was written by Peter,  photos are by Peter and myself.

Rules used were Les Grogonards by Piquet. This was the first time I’ve played Les Grogonards, my preferred Napoleonic rules are Piquet’s Field of Battle.


The Battle of Jamesway Junction, June 23, 1809

Orders of Battle:

For Fuddland: 1/2, 2/2, 1/1,2/1, 1/6 Infantry Regts.), Position Battery #6 (12#), Horse Battery #3, 1st Cossacks. Observation Balloon #1. (All units are “Line”, except Cossacks “Militia”). Fuddland reinforcements: 1/4, 2/4th (line) and Horse Battery #4. (All “Line”)

For Gulderland: Daulhat's Converged Grenadier BN ("Elite"), 1st Battalion, 68th Light Infantry Regt. ("Crack"), 1st Battalions, 16th, 18th, and 50th Regiments of Foot (all three "Line").

“I have a bad feeling about this” remarked Major General Ignatius S. Brumwell to his aide, the right honorable Boniface Achilles Kerr, generally know to the army as ‘Bonkers’. “Our Infantry is better trained and more experienced than theirs, being particularly proficient at musketry. I wouldn’t hesitate to take on 7 of his units with five of ours”. Still, one of the units of his small Division was unaccounted for, and would be sorely missed in the upcoming battle. The real problem, though, was that the criminal Fuddlanders, while equal to his command in Infantry, had not one but TWO batteries of artillery to his none (One of those being a heavy 12 pounder battery from the unique screeching sound of their roundshot, just now beginning to rain down upon the Gullderland position), and a regiment of those never-to-be-sufficiently-accursed Fuddlander Cossacks. A veteran Officer, he knew the disadvantage he faced possessing only one arm as opposed to the enemy’s combined arm force, and being outnumbered as well. In addition, dust clouds on the horizon betokened additional reinforcements being likely for the opposition. Even worse, the suggestions he had been given for possible withdrawal seemed to amount to and advance against the enemy rather than putting distance between them. “Bonkers, I’ll have a flask of that fine Port we picked up last week, if you please!” He had the feeling that before the day was over, he might have need of even stronger solace.

It was early afternoon before the Fuddlanders, under the command of General Ernest Davros Blowfeld, deployed and began their advance. Their 2 artillery batteries made good use of the time by shelling the elite Daulhaut’s Grenadiers at medium range repetitively, the fire of 12 pounders being particularly effective. Forced to stand immobile while file after file was bowled over by the cruel roundshot of the enemy, the veterans merely closed ranks after each comrade fell. Yet even such a magnificent display of discipline has its limits, and by the time the Fuddlander Infatry had closed to engagement range with the Gullderland lines, the Grenadiers had ceased to exist as an effective fighting force (all 4 stands lost).

The Fuddland Observation Balloon was launched and provided a panoramic view of the Battlefield for the edification of their commander. Three Columns of rapacious Fuddlander brigands, with yet a fourth trailing behind closed upon the single Gullderland defending their Western flank. This unit, the 1/18th Foot had its blood up, being sickened by the reports of murder, rape, and despoilment of fine shrubberies by the Cossacks that had poured into Gullderland (unit rolled up Determined). Their initial volley staggered one of the advancing Fuddlanders (The 2/2 Line - 3 stands lost), but the others still came on, firing before they charged home. The brave 1/18th stood firm, however, despite severe losses from the enemy’s well synchronized volleys (3 stands!). Heavily outnumbered in the melee to come, the situation was looking grim indeed for the Cause!

The Grenadiers collapse, as the Fuddland assault begins in earnest. Note the 'rocks' behind the center unit, each rock indicates one stand 'lost' due to combat.


Another view showing the routing Gulderland Grenadiers between the house and trees
In the event, however, the timing of the Fuddland attack went somewhat awry, allowing the brave men of the 1/18th Foot to repulse the first unit, the ½ Line in an extended, pitched melee, the Fuddland marauders ultimately breaking in utter Rout (2 successive MR cards by Gullderland, tie rolls both times, won by Gullderland as having higher base Morale, thus the rout but no significant casualties inflicted – the Gullderlanders were down 3 stands to none for the Fuddlanders). Making use of their superb training, the 1/18th swiftly reloaded and poured a withering fire into the 1/1 Line as it came up. Feeling their Manhood Challenged, the 1/1 also broke in Rout as well (2 stands lost and failed Morale challenge with their die roll Doubled!). With 2 enemy units routed, and a third severely punished, Major General Brumwell allowed a trace of optimism to enter his heart. If he could bring his Muskets to bear on the enemy before their artillery could reduce his command to red ruin, the day might yet be salvaged. “Bonkers, my good chap, would you be so kind as direct the lads to converge on my position here, so that we might concentrate our efforts?” Unfortunately, his optimism would prove to be unfounded.


The 1/18th Foot repulses the Fuddland attack singlehandedly, despite having only 1 stand remaining.
Note the sheep with the lower left unit, this indicates the unit is 'out of command'.  The puffs of cotton indcate that the unit is 'unloaded'.

Waxing his generous moustache carefully and adjusting the brassard that was the emblem of his Aide de Camp status to an appropriately jaunty angle, Bonkers responded with a breezy “Yes Sir!” as he galloped off to carry the General’s orders to the rest of the Division. “We’ll give them bloody blighters a right what for, General!” he called out as he did a stylish pirouette of his horse for the benefit of the Division’s Artist-in-Residence.

Fresh Fuddland infantry unit makes for the gap formerly occupied by the Grenadiers.

Unfortunately, the debonair Bonkers was never heard from again. It was rumored that his neck was snapped in a fall when his horse broke its legs in one of the dastardly wabbit holes known to permeate Fuddland… or perhaps it was one of the many drainage ditches found on the battlefield. Whatever the truth is (perhaps he met up with one the Lady Boobees more attractive 2nd cousins?), the message never got to the troops (in 2 complete turns, Gullderland never got the chance to act on a single Infantry MOVE card until the final death throes of the battle. The first turn ended with them at last turning an Infantry Move card, but lacking impetus to act on it, and then Fuddland wining the subsequent initiative and going through the remainder of their deck, thus ending the turn).

On the Fuddland side, there was dismay at the way a single Gullderland infantry unit had repulsed the attack of 3 of theirs, but recognition that there was little they could do exploit the success with no cavalry, not to mention the powerful Fuddland artillery ready to pulverize any troops exposing themselves (to fire, that is, as much as Gullderlanders have been known to “moon” Fuddlandish soldiers from time to time). Secure in the knowledge that additional infantry and artillery reinforcements would soon be arriving, the plan was changed to avoid the paladins of the heroic 1/18th Foot, and split the remaining forces in two, if possible.

Fuddland Cossacks on their Grand Ride around the Eastern flank of the enemy.


Overview; finally freed from the impedance of ploughed fields and drainage ditches, the 5th Fuddland infantry, seen by the horse battery, is able to advance more expeditiously!

Maneuvering through the gap between the cottage and the largest woods, the fresh 2/1 Line infantry first assailed the Gullderland Light Infantry skirmishers, driving them back, and then turned to fire upon the flank the Gullderland 1/16th Foot, cleverly stationed in reserve in attack column (sheltering behind the Cottage and out of the field of fire of the cursed Fuddland gunners). Meanwhile said artillery turned its attention on the victorious 1/18th. It was too much. Their numbers reduced to a pitiful few, they ceased to be an effective fighting force (the 4th stand was finally lost). Meanwhile, the Cossacks conducted a grand sweep around the farm and into the rear areas of the Gullderland Division. It was as though the Gullderlanders were mesmerized, seemingly unable to take the initiative to respond to changing circumstances on the battle field.




The inevitable result of such inaction thus occurred; the Cossacks swung all the way around to strike the 1/50th Foot in the rear, routing them. The 1/6 Fuddland Line swept forwards as well, exerting still more pressure on the crumbling center. Major Percy Grunwald of the 68th Gulderland Light infantry at last seized the moment and directed his men to about face and draw a bead on the infernal horsemen of the steppes. With a terrific cheer (and a large cloud of black powder smoke), the greencoats fired. When the smoke cleared, the Cossacks seemed miraculously unaffected. It appeared that, in their eagerness, the Light Infantrymen had aimed high, not allowing for the reduced height of the wiry ponies the infernal marauders used as mounts. “I have a very bad feeling about this” mumbled General Brumwell to no one in particular, that scoundrel Bonkers being nowhere to be seen. Ordering his silver tea service to be packed hastily, he personally directed the only intact unit in his command to withdraw from the field via the road to the North. Hopefully many of the stragglers from the other units would later rally to him there.



In the event, the Light Infantry were all but surrounded by the Cossacks, 1/6 and 2/1 Line. Defeated in Melee by the cossacks with heavy losses (2 stands), the remainder fled, the majority of whom were captured. Brumwell would have to nurse his wounds (and his now difficult to replace tea supply), whilst Blowfeld called for some celebratory brandy, as well as a patriotic local wench. “Oh, and get that stupid balloon packed up, will you?” [Gullderland ended with zero MC, while Fuddland still had half of it starting allocation.]



The result of the effective employment of Fuddland’s Acme Pine Suppositories are seen here. Amazingly the Line unit would later rout off the table to the North. The Light Infantry were not to be as fortunate, once their attempt at ventilating the kaftans of the Cossacks failed miserably!

Regarding the non-appearance of the Fuddlander reinforcements for the battle, the fol,lowing interaction was noted, several miles behind the leading Fuddland units. Captain Shtarker (aide to General Siegfried) galloped up to General Siegfried, "Sir, I hear cannon fire to our front! Vhat are your orders? Should ve to ze sound of ze guns march?"

Siegfried replied, "Shtarker! Ve are Fuddland; Ve do not 'to ze sound of ze guns march’ here!

Final Tally:

Fuddland – 1/2nd Line routed off the table to the South, no stands lost; 2/2nd Line 3 stands lost, good order; 1/1st Line 2 stands lost, routed off the table to the South. All other units intact and in good order.

Mentioned in Dispatches: Position Battery #6, Major Mayhem and the 1st Cossacks.

Gullderland – Daulhaut’s Grenadiers 4 stands lost; 68th Light Infantry 2 stands lost in melee, ¾ surrounded, we ruled it surrendered, maybe 25% of the unit slips away to the West; 1/16 Foot 1 stand lost, exits the table to the West (with Generals) in good order; 1/18th Foot 4 stands lost; 1/50th Foot 1 stand lost, routed off the table to the North.

Mentioned in Dispatches: 1/18th Foot (only Gullderland unit to inflict any losses on the Enemy at all!)

Sunday, December 12, 2010

Fortune Cookie Wisdom

This is way off topic, but I have to pass along this gem of wisdom I received in a fortune cookie today.


“A fine is a tax for doing wrong. A tax is a fine for doing well.”

This is so true it’s scary.

Friday, December 10, 2010

World War II progress?

As mentioned in an earlier post one of the projects I have had on the ‘back burner’ for a couple of decades is an alternate (or Imagi-world if you will) World War II campaign. One of the hold ups to this in the past has been finding a usable map I was happy with. I’ve finally decided to create my own map(s). This will be a fairly lengthy development process as I’m definitely not a cartographer, but it allows me to scale the “world” to something I feel is manageable.

As a test run of this process, I’ve completed the early stages of the first Island Nation of the world. I’ve taken the concept of tiles with grids from War Plan 5 x 5. The below Island is made up of 6 separate tiles, with each tile subdivided into 25 regions. Tentatively, each of the smaller squares represents a 10 mile square area. The map is the easy part, next I need to flesh out the ‘Atlas’ that describes the major military/economic/political features within each of the squares. I’m still not entirely sure I’m happy with this approach either, but at least it represents positive movement on the project. Below is the raw first draft of the yet to be named nation, remember this is more a proof of concept effort at this time. I scanned each of the big Tiles individually, then inserted them all into an Excel document, scaled it to fit one page, and pdf’d the monster. The continent(s) of the world will definitely take some time.






Completing this first step along with surfing Bob Cordery’s Interbellum Imagi-Nations web site (‘interbelluminaginations.blogspot.com’) on the train ride home the other night inspired me to take a stab at a little Imagi-Nation set in the Atlantic somewhere west of the Straights of Gibraltar. The below focuses on the interwar period from 1925 to 1935 and is intended to set the background. While not compatible with my intended approach to the above referenced campaign it was a fun exercise to kill time on the train. This is pretty rough, most names are just place holders at this point and there is still a lot of room for refinement.

ARMED FORCES 1925 - 1935


Air forces

Currently air force is an eclectic mix of equipment from various nations. However, in early 1935 as part of the effort to modernize and standardize their equipment agreements were reached with Heinkel. Under these agreements, Bripania will purchase 15 completed Heinkel He111’s and 10 He51’s. Additionally, Heinkel will assist in the creation of production facilities in Bripania for the production of a further undisclosed number of both these aircraft under license. While the deal was reached in early 1935, announcement of the agreement was delayed for several months until Boeing had completed delivery of the 6 DC-3 aircraft purchased by Bripania airlines for fear the U.S. government may try to stop the delivery of the aircraft. Unfortunately, this agreement is expected to result in the end of any type of favorable relations with either the United States or the United Kingdom.

While bomber command is thrilled at the prospect of obtaining a state of the art bomber like the HE111, fighter command is less than happy with having the He51’s forced on them which they consider a step backward from their current Boeing P-26’s. However, the purchase of the 51’s was a pre-requisite for both Heinkel and Germany agreeing to assist in setting up production facilities for the 111’s.

Heinkel He 111 soon to be produced domestically



Heinkel HE 51


The above will be added to the existing air force and Bripania Airline assets which currently consist of:

• 48 Boeing P26 Peashooter fighters,

• 12 Sopwith Cuckoo bi-plane torpedo bombers,

• 36 Blackburn Baffin bi-plane torpedo bombers.

• 14 Junkers Ju52 Transports.


Boeing P-26 (Peashooter)


Armored forces

As an island nation Bripania has up to now seen no reason to incur the cost of significant armored forces. However, in light of recent developments or the international stage, they are beginning to look at modernizing their armored forces. At present, the armored forces consist of 1 Battalion of 3 companies, organized as shown below:

• Coy A: 12 Renault FT-17 with 37mm gun.

• Coy B: 15 Renault FT-17 with 7.92 MG,

• Coy C: 8 Renault FT-17 with 37mm gun; 5 Renault F-17 with 7.92 MG
Renault FT-17


Mechanized Infantry

Early on the military leadership recognized the need for a small standing army such as Bripania to have a high degree of mobility. The result is that fully 50% of the infantry forces of Bripania are mechanized in some manner. Foremost among these are the 1st Dragoons. While Bripania had no Cavalry traditions, they have embraced the concept of the dragoon or mounted infantry, resulting in this motorcycle/side car combination equipped unit. The motorcycles are built domestically under license from India Motrocycles of the USA. Each Line Company is composed of a Company HQ with 2 officers, 1 1st sgt, 1 supply sgt, and 4 drivers/ radio operators in addition to 3 platoons of 30 troops each, with a HQ section consisting of 1 officer, 1 plt sgt, 2 radio men, a med MG team (Browning M1919) of 3 men and a medic. Additonally there is a support company consisting of 6 Heavy MGs (Browning M1917A1 water cooled) and 10 anti-tank rifles.

• 1st Dragoon Regiment

• HQ – 5 Officers, 5 radio men, 5 motorcycle/sidecars, 10 truck drivers/mechanics, 5 cooks,

• Coy A – 215 men, 64 mortorcycle/sidecars

• Coy B – 215 men, 64 mortorcycle/sidecars

• Coy C – 215 men, 64 mortorcycle/sidecars

• Coy D – 32 men, 21 motorcycle/sidecars, 6 M1917 Browning MG and 10 Mauser 1918 T-Gewehr anti-tank rifles

Total 702 men, 218 motorcycles/sidecars, 10 1.5 Ton trucks,


Infantry

The standard Infantry or “leg” infantry continues to be structured along the same lines as during the Great War.


Artillery

The Artillery arm still has a long way to go for modernization. Most of the current field guns are French 75mm quick firing filed guns, purchased from either France or the United States. They have also acquired a number of 4.5” quick firing Howitzers from the United Kingdom and one batter of 150mm Cannon based on the German SIG33. However, as relations with both the United States and United Kingdom continue to deteriorate, it is likely the old turn of the century guns will remain in service as well.


Navy

Early in 1925 the high command recognizing that virtually all of the naval ships were still coal fired and far outclassed by the new vessels entering services with other nations, embarked on a major restructuring of their fleet. Over the next 5 years all of their existing ships were sold for scrap (with Japan purchasing a majority for scrap steel). The 5” and 6” gun mounts from these vessels were converted into shore batteries.

In 1926 they purchased one “O” class sub from the United States and two WWI “W” class destroyers from the United Kingdom. In 1927 purchase one “Clemson” class Destroyer from the United States and contract to build 5 under license domestically between 1927 – 1930 for a total class of 6.

"W" Class Destroyer in Bripania service

The above is rough and in need of some work, but it's been so long so my last post I figured I'd go ahead post it now.  If you read it all the way through, thanks.

Saturday, November 6, 2010

Finally a new post

Since I'm haven't been very creative of late I thought I'd cross post some of the fluff from our fictional (Imagi-Nation if you will) Napoleonic’s campaign. The items can be found on the right hand side under Napoleonic Imagi-Nations. I’m ashamed to say, that what I’ve cross posted represents the best of my efforts.

Very briefly, our campaign came about after Historicon 2009. Our group, having painted a considerable amount of 28mm. Napoleonic’s for that effort needed an excuse to use them. And, at least in my case, it was additional motivation for the run up to Historicon 2012 (and all the Russian lead I need to paint), and the following Historicon 2013 where we (a.k.a. Peter A.) will be running Leipzig.

The campaign consists of 8 nations/players. As the group is a spin off of the Hofkriegsrats (HK-Rats), our continent is named Ratskania. We are a very punny group, and view the campaign with differing levels of seriousness.

The nations and my summary of them follows (Keep in mind they are rivals or potential rivals - so I could be biased). Ratlandia ruled by the Grand Formage, is on the southern coast, and run by the campaign GM. Their name sums it up, think Napoleonic Skaven. They were invaded on our first turn by their 2 neighbors, Benefice and Fartengas.

Fartengas is located on the southern coast, and as the name implies is well known for the aromatic activities. They formed an alliance with Benefice on the first campaign turn and have been rolling through Ratlandia ever since.

Bennefice is on the east coast. It is modeled on revolutionary France (right down to starving citizens due to chronic food shortages); it is ruled by First Citizen Rob S. Pierre. Benefice is situated on my southern border.

Vulgarandgarish is located on the West coast. It is ruled by King Gav I, and is well known for garish clothing and vulgar eating habits. It is located on my Western border.

S’Gottland is located on the West coast. It’s populated by red coated refugees from the ‘old world’. They, like my nation, are currently engaged in operations to defend their oppressed kinsmen from Gullderland oppression. S’Gottland is situated on my Western border.

Fuddland is located on the Eastern coast. This idyllic realm of peace and culture is ruled by the beloved and bumbling Elmer von Fudd (did I mention it’s my nation?). As you would guess from its name it is populated with cartoon characters. Fuddland is currently engaged in liberation operations against Gullderland necessitated by crimes against humanity (and ethnic Fuddlanders).
Additionally, the sacred soil of Fuddland was recently desecrated from a raid by Dahara fanatics.
Dahara is located on the West and North coast. It is ruled by a ‘prophet’ of some sort, spouting on about ‘light’. These religious fanatics seem set on expanding their ‘enlightenment’ at the point of a bayonet. They are (or at least were) at war with Gullderland, and have recently raided a fishing village of Fuddland.

Gullderland is the last our nations. It is on the East coast of the continent and on my Northern border. It’s had some change in rulers since we started the campaign and currently appears to be ruled by some sort of committee.

My apologies to any of my fellow players who I’ve misrepresented, but this is after all, the Fuddland view.

Saturday, October 2, 2010

September Production

October already? Where did September go? More importantly, why weren’t there any post in September? I really need to become more disciplined about regularly posting here.

Work wise I’m hitting the ‘crazy’ period at work. My ability to make post during the next month and half or so will be limited, but I’ll do my best to do better than I did in September.

Painting wise, September was fairly productive for me. I finished 64 Russian Line figures, that’s 1 Brigade which means I have now finished all of the infantry figures for my first 25mm Russian Division.

Wednesday, September 1, 2010

August Production

Actually, this probably should be titled August lack of production. From a painting perspective it was a pretty lame month. I completed 1 unit (12 figures) of Russian Militia and 16 chickens.

Yes, I said chickens. Our group uses chickens and other farm animals to mark units that are disordered. They look much less obtrusive on the table than pipe cleaners or some other type of marker. Plus plopping a chicken, pig or sheep down next to a unit provides an opportunity for bad jokes and puns that can’t be passed up.

I do have several units partially completed, but there not done so they don’t count. The good thing about the abysmal painting results for August is I can only get better.

Saturday, August 28, 2010

August is almost over - where has all the painting gone?

Since I don’t seem to have anything eloquent to say, and I know anyone visiting the site would rather see photos anyway, below is a photo of the Moscow Opolchenie unit I finished this month. This month has been a rough month painting wise. I’ve lost two weekends to social/family commitments and been working on the weekends (I hate it when work interferes with something as important as gaming)



This unit varies from my normal basing which is four stands of four figures. Why? Well because the Front Rank figures are getting expensive, and other than for Borodino I don’t expect these to see a lot of table time. I also hope it will give them a little more ragged appearance on the table next to the four figures stands.

There’s an outside chance I’ll finish another Regiment of Russian Line Infantry (2 battalions) this weekend, but I’m not hopeful at this point. They only need their Shako cords, pompoms, and musket slings done. Then the obligatory clean up of the more egregious “oops” mistakes before they can get based.

Wednesday, August 4, 2010

Project process

Not much to post today, just a quick update on the painting progress for the 2012 project. July’s numbers were not exactly impressive; I completed 2 Russian line battalions, 1 Polish line battalion, and one French Horse Artillery Battery for a total of 48 Infantry figures and 6 Artillerist.
In August I really need to focus on completing more Russian Infantry so I can at least field a Division, then I need to find time to get in a game soon to keep the painting motivation going – of course gaming means no painting progress, what a cruel hobby this can be.